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Joe Dever books

Joe Dever

Read Books by Joe Dever

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The Dungeons of Torgar (1988)

As Lone Wolf, the reader must penetrate the Dungeons of Torgar and recover the last three Lorestones from the Darklords before the evil sorcerers succeed in finding a way to destroy them. This is the final hope for the Magnakai quest. Published in Britain by Hutchinson.

The Dungeons of Torgar (1988) by Joe Dever
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The Darke Crusade (1993)

This bestselling role-playing series has sold more than seven million copies worldwide. The loathsome Magnaarn wants to use the Doomstone of Darke to conquer the good people of Lencia. Lone Wolf, Kai Grand Master of Sommerlund, refuses to let Magnaarn prevail. But the only way Lone Wolf can preve...

The Darke Crusade (1993) by Joe Dever
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The Plague Lords of Ruel (1992)

Now that the Darklords have been destroyed forever, never again to corrupt the peaceful lives of Sommerlunders, one might think that you would be able to relax for a while; and, in fact, you have, taking the next five years to rebuild your land and unify the people to an extent that had been impo...

The Plague Lords of Ruel (1992) by Joe Dever
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The Legacy of Vashna (1993)

In this role-playing adventure, you are Lone Wolf, Kai Grand Master of Sommerlund. Your quest is to defeat Vashna's servants of darkness before they complete the resurrection of their master, the greatest of all the Darklords, who has been imprisoned deep in the Maakengorge for centuries.

The Legacy of Vashna (1993) by Joe Dever
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The Captives of Kaag (1992)

The world of Magnamund has not aligned in perfect harmony even after you, legendary freedom fighter Lone Wolf, struck the miraculous death blow against the undead Darklords of Helgedad. Now that this most worrisome wildfire has been permanently doused, it is up to you, the last Magnakai warrior, ...

The Captives of Kaag (1992) by Joe Dever
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Dawn of the Dragons (1995)

While the Grand Master battled--and defeated--the Deathlord of Ixia, Naar himself sent a horde of dragons to destroy Sommerlund. Though the warriors in the New Order of the Kai are worthy, they are untested. To save Sommerland from destruction, readers must once again step into the role of Grand ...

Dawn of the Dragons (1995) by Joe Dever
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The Deathlord of Ixia (1994)

A brand-new Grand Master adventure in the bestselling role-playing series. Ixia is an icy, desolate wasteland that is the domain of the Masterlord of the Dead, who reigns over a horde of lost souls. Lone Wolf must venture into this frozen netherworld to thwart him--if the zombies don't take Lone ...

The Deathlord of Ixia (1994) by Joe Dever
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Wolf's Bane (1995)

Commence en force avec un ennemi digne de nous et qui semble offrir une réelle menace. Malheureusement la majorité du livre se passe à la poursuite de cet adversaire. Il se sauve, on le suit, il nous tend une ambuscade, on évite, il se sauve, on le suit, etc. Ce qui devient rapidement lassant. En...

Wolf's Bane (1995) by Joe Dever
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The Curse of Naar (1996)

In an interactive role-playing fantasy adventure, Lone Wolf matches wits with the Dark God Naar to try to retrieve the powerful Moonstone, an awesome weapon, before Naar can use it to destroy the world.

The Curse of Naar (1996) by Joe Dever
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Trail of the Wolf (1997)

Lone Wolf has been abducted by the forces of the Dark God Naar and imprisoned in a remote city-fortress on the border of the Darklands. Subjected to relentless attacks by the minions of evil, the Supreme Master of the Kai is surely doomed to die unless a rescue can be affected swiftly and success...

Trail of the Wolf (1997) by Joe Dever
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The Masters of Darkness (1989)

Lone Wolf has returned from Daziarn to discover all his mortal enemies are poised to conquer Magnamund. His mission is to travel to the underworld of Helegedad to confront Darklord Gnagg. That is the scene, and it is up to the readers to supply the end, for only they can determine Lone Wolf's des...

The Masters of Darkness (1989) by Joe Dever
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Beyond the Nightmare Gate (1992)

Grey Star is in another plane, the Daziarn. A realm of nightmares and ghosts await our hero, who must battle the fiendish enchantments of the Black Crystal Tower, the Chaos Lord, the ancient god of discord, the Neverness, holes that lead to the past and future that never was and never will be, a ...

Beyond the Nightmare Gate (1992) by Joe Dever
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Mydnight's Hero (1995)

The King of Siyen has been assassinated. Prince Karvas is the sole heir of this rich and powerful realm but he lives in exile in distant Sheasu - ‘the Isle of Lost Heroes’. In his absence, evil Baron Sadanzo and his army of robber knights have staked their claim to the vacant throne. In Mydnight...

Mydnight's Hero (1995) by Joe Dever
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The Buccaneers of Shadaki (1994)

The legendary Moonstone was created by the god-like Shianti, whose presence on Magnamund heralded the dawn of Humanity. It contains the might of all the Shianti’s magic and wisdom - the sum of all their divine knowledge. Lone Wolf, Supreme Master of the Kai, has successfully retrieved the Moonsto...

The Buccaneers of Shadaki (1994) by Joe Dever
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Vampirium (1998)

One of a series of game-books in which each episode can be played separately, or readers can combine them all to create a role-playing epic. Lone Wolf must venture into the hostile land of Bhanar, snatch the evil Claw of Naar from the vampire lord Sejanoz, and deliver it to the awaiting Elder Magi.

Vampirium (1998) by Joe Dever
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The Hunger of Sejanoz (1998)

A visit to the fabulous court of Xo-lin is disrupted when news of the invasion arrives at the venerable emperor’s palace in Pensei. The evil Autarch Sejanoz of Bhanar has launched a sudden and devastating attack upon Xo-lin’s ancient realm. With the tyrant’s armies swarming across his borders, ...

The Hunger of Sejanoz (1998) by Joe Dever
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Grey Star the Wizard (1988)

Grey Star the Wizard - The World of Lone Wolf Book 1 of the Series

Grey Star the Wizard (1988) by Joe Dever
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The Chasm of Doom

Awake! We're under attack!’Throwing back their blankets, your men leap to their feet, peering through the teeming rain at the shadowy silhouette of horsemen circling the ruins. Suddenly an arrow whistles through the darkness. Your lookout screams and falls to his knees. ‘Form a circle,’ you shout...

The Chasm of Doom by Joe Dever
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Flight from the Dark

You recognize the plants to be Laumspur, a rare and beautiful herb much prized for its healing properties.Kneeling down, you pick a handful of Laumspur and place it in your Backpack. You may eat this herb to regain lost ENDURANCE points. Each Meal of Laumspur will restore 3 ENDURANCE points, and ...

Flight from the Dark by Joe Dever
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The Kingdoms of Terror

The captain orders his men to sleep aboard the Kazonara this night, forbidding them to go ashore, for Prince Balonn of Rioma and his mercenary knights are encamped inside the city wall. A bitter and long-standing rivalry exists between the two companies, and the captain wisely wishes to avoid any...

The Kingdoms of Terror by Joe Dever
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Castle Death

But before you can deal another a bolt of red fire screams down from the grating, hits your shoulder, and paralyses your whole arm with a sickening pain. You reel back, your weapon clattering to the ground as your fingers are robbed of all feeling (lose 6 ENDURANCE points).The snake writhes and t...

Castle Death by Joe Dever
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The Prisoners of Time

There, bathed in the shadowless glow of the fireball, stands a huge globe of silvery metal. At his approach it radiates an eerie phosphorescent light and symbols appear upon its surface.‘The Lorestones entered the Shadow Gate some moments before you fell, is that not so?’ asks the Beholder, incis...

The Prisoners of Time by Joe Dever
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Voyage of the Moonstone

The crowd scream and scatter as you approach them, for they can see that the slaver's henchmen are giving chase and they are terrified at the prospect of being dragged into a bloody mêlée when finally they catch up with you. Then suddenly, through this chaotic tangle of running people, appear Ern...

Voyage of the Moonstone by Joe Dever
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The Cauldron of Fear

Devoid of any decoration or embellishment, its stark bare walls serve to remind the Tahouese of its sober purpose. It is a place where justice is meted out to wrongdoers. Harsh punishments are imposed: floggings and executions take place here every day of the week. All trials are conducted before...

The Cauldron of Fear by Joe Dever
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Shadow on the Sand

You are about to curse your bad luck when you notice a window set into an elaborately carved panel above the door; its iron shutter is open.In spite of your injured arm, you successfully climb the nail-studded door and drop through the window into the silence of the trophy room. An eerie collecti...

Shadow on the Sand by Joe Dever
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The Jungle of Horrors

She is dressed in a green suede-cloth tunic, similar to your own, and wears soft, calf-skin gloves. In addition to the maps, which she researches and draws herself, she also sells all manner of hunting and scouting equipment. She takes an obvious delight in her work and shows you samples of her m...

The Jungle of Horrors by Joe Dever
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Fire on the Water

He is busy polishing a rusty suit of armour with a wire brush. The prices of his weapons are displayed on a wooden board above the counter:Swords 4 Gold Crowns eachDaggers 2 Gold Crowns eachBroadswords 7 Gold Crowns eachShort Swords 3 Gold Crowns eachWarhammers 6 Gold Crowns eachSpears 5 Gold Cro...

Fire on the Water by Joe Dever
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The Caverns of Kalte

Hour upon hour, it blows relentlessly into your face. The Ljuk ice shelf becomes a mass of twisted slabs of ice, jutting upwards at every angle. Progress is slow and difficult. By midday, you are shivering with cold; your lips are cracked and bleeding and the icy blasts have covered you with a th...

The Caverns of Kalte by Joe Dever

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